1368. Minimum Cost to Make at Least One Valid Path in a Grid
1368. Minimum Cost to Make at Least One Valid Path in a Grid Difficulty: Hard Topics: Array, Breadth-First Search, Graph, Heap (Priority Queue), Matrix, Shortest Path Given an m x n grid. Each cell of the grid has a sign pointing to the next cell you should visit if you are currently in this cell. The sign of grid[i][j] can be: 1 which means go to the cell to the right. (i.e go from grid[i][j] to grid[i][j + 1]) 2 which means go to the cell to the left. (i.e go from grid[i][j] to grid[i][j - 1]) 3 which means go to the lower cell. (i.e go from grid[i][j] to grid[i + 1][j]) 4 which means go to the upper cell. (i.e go from grid[i][j] to grid[i - 1][j]) Notice that there could be some signs on the cells of the grid that point outside the grid. You will initially start at the upper left cell (0, 0). A valid path in the grid is a path that starts from the upper left cell (0, 0) and ends at the bottom-right cell (m - 1, n - 1) following the signs on the grid. The valid path does not have to be the shortest. You can modify the sign on a cell with cost = 1. You can modify the sign on a cell one time only. Return the minimum cost to make the grid have at least one valid path. Example 1: Input: grid = [[1,1,1,1],[2,2,2,2],[1,1,1,1],[2,2,2,2]] Output: 3 Explanation: You will start at point (0, 0). The path to (3, 3) is as follows. (0, 0) --> (0, 1) --> (0, 2) --> (0, 3) change the arrow to down with cost = 1 --> (1, 3) --> (1, 2) --> (1, 1) --> (1, 0) change the arrow to down with cost = 1 --> (2, 0) --> (2, 1) --> (2, 2) --> (2, 3) change the arrow to down with cost = 1 --> (3, 3) The total cost = 3. Example 2: Input: grid = [[1,1,3],[3,2,2],[1,1,4]] Output: 0 Explanation: You can follow the path from (0, 0) to (2, 2). Example 3: Input: grid = [[1,2],[4,3]] Output: 1 Constraints: m == grid.length n == grid[i].length 1
1368. Minimum Cost to Make at Least One Valid Path in a Grid
Difficulty: Hard
Topics: Array
, Breadth-First Search
, Graph
, Heap (Priority Queue)
, Matrix
, Shortest Path
Given an m x n
grid. Each cell of the grid has a sign pointing to the next cell you should visit if you are currently in this cell. The sign of grid[i][j]
can be:
-
1
which means go to the cell to the right. (i.e go fromgrid[i][j]
togrid[i][j + 1]
) -
2
which means go to the cell to the left. (i.e go fromgrid[i][j]
togrid[i][j - 1]
) -
3
which means go to the lower cell. (i.e go fromgrid[i][j]
togrid[i + 1][j]
) -
4
which means go to the upper cell. (i.e go fromgrid[i][j]
togrid[i - 1][j]
)
Notice that there could be some signs on the cells of the grid that point outside the grid.
You will initially start at the upper left cell (0, 0)
. A valid path in the grid is a path that starts from the upper left cell (0, 0)
and ends at the bottom-right cell (m - 1, n - 1)
following the signs on the grid. The valid path does not have to be the shortest.
You can modify the sign on a cell with cost = 1
. You can modify the sign on a cell one time only.
Return the minimum cost to make the grid have at least one valid path.
Example 1:
- Input: grid = [[1,1,1,1],[2,2,2,2],[1,1,1,1],[2,2,2,2]]
- Output: 3
- Explanation: You will start at point (0, 0). The path to (3, 3) is as follows. (0, 0) --> (0, 1) --> (0, 2) --> (0, 3)
- change the arrow to down with cost = 1 --> (1, 3) --> (1, 2) --> (1, 1) --> (1, 0)
- change the arrow to down with cost = 1 --> (2, 0) --> (2, 1) --> (2, 2) --> (2, 3)
- change the arrow to down with cost = 1 --> (3, 3) The total cost = 3.
Example 2:
- Input: grid = [[1,1,3],[3,2,2],[1,1,4]]
- Output: 0
- Explanation: You can follow the path from (0, 0) to (2, 2).
Example 3:
- Input: grid = [[1,2],[4,3]]
- Output: 1
Constraints:
m == grid.length
n == grid[i].length
1 <= m, n <= 100
1 <= grid[i][j] <= 4
Hint:
- Build a graph where
grid[i][j]
is connected to all the four side-adjacent cells with weighted edge. the weight is0
if the sign is pointing to the adjacent cell or1
otherwise. - Do BFS from
(0, 0)
visit all edges withweight = 0
first. the answer is the distance to(m -1, n - 1)
.
Solution:
We can use the 0-1 BFS approach. The idea is to traverse the grid using a deque (double-ended queue) where the cost of modifying the direction determines whether a cell is added to the front or back of the deque. The grid is treated as a graph where each cell has weighted edges based on whether its current direction matches the movement to its neighbors.
Let's implement this solution in PHP: 1368. Minimum Cost to Make at Least One Valid Path in a Grid
/**
* @param Integer[][] $grid
* @return Integer
*/
function minCost($grid) {
...
...
...
/**
* go to ./solution.php
*/
}
// Example Test Cases
$grid1 = [[1,1,1,1],[2,2,2,2],[1,1,1,1],[2,2,2,2]];
echo minCost($grid1) . "\n"; // Output: 3
$grid2 = [[1,1,3],[3,2,2],[1,1,4]];
echo minCost($grid2) . "\n"; // Output: 0
$grid3 = [[1,2],[4,3]];
echo minCost($grid3) . "\n"; // Output: 1
?>
Explanation:
Direction Mapping: Each direction (
1
for right,2
for left,3
for down,4
for up) is mapped to an array of movement deltas[dx, dy]
.-
0-1 BFS:
- A deque is used to prioritize cells with lower costs. Cells that do not require modifying the direction are added to the front (
unshift
), while those that require a modification are added to the back (enqueue
). - This ensures that cells are processed in increasing order of cost.
- A deque is used to prioritize cells with lower costs. Cells that do not require modifying the direction are added to the front (
Distance Array: A 2D array
$dist
keeps track of the minimum cost to reach each cell. It is initialized withPHP_INT_MAX
for all cells except the starting cell(0, 0)
.-
Edge Weights:
- If the current cell's sign matches the intended direction, the cost remains the same.
- Otherwise, modifying the direction incurs a cost of
1
.
Termination: The loop terminates once all cells have been processed. The result is the value in
$dist[$m - 1][$n - 1]
, representing the minimum cost to reach the bottom-right corner.
Complexity:
- Time Complexity: O(m × n), since each cell is processed once.
- Space Complexity: O(m × n), for the distance array and deque.
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